Stefanie Mueller, Hasso Plattner Institute
David Eickhoff, Hasso Plattner Institute
Nils Kenneweg, Hasso Plattner Institute
Fabian Eckert, Hasso Plattner Institute
Johannes Villmow, Hasso Plattner Institute
Patrick Baudisch, Hasso Plattner Institute
While personal fabrication tools, such as laser cutters and milling machines, are intended for construction, we are exploring their use for destruction. In this paper, we apply this general concept to video games. These games take place inside the laser cutter and end with game objects being physically destroyed. Causing players to irrevocably lose a personal item during gameplay increases immersion and makes each game unique and non-repeatable.
Keywords: games; fabrication; laser cutting; destruction, loss.
We live in a computer world of plenty and it is getting more plentiful every day. As Moore’s law continues to hold for bandwidth and computer storage, we download and copy, as storing has already de facto become free. And of what we have, we make backups to make sure we will never lose it.